SPECIFICATION_DOCUMENT [CORE_HARDWARE] SECTOR 7G // VOXEL_DEFINITION
Recovered: December 25, 2025 Origin: 2045 // Core Specification Document

What is a Voxel?

Technical Specification: The Hardware of Reality

Technical Document
Digital Matrix Gravity
December 2025

Technical Specification: The DMG Voxel

Digital Matrix Gravity (DMG) Theoretical Research Group

The DMG Voxel ($\mathcal{V}_i$) is the fundamental, discrete quantization of spatial angular momentum. It acts simultaneously as a computational bit, a mechanical gyroscope, and a superfluid element. It does not exist in space; a connected lattice of Voxels constitutes space.

Symbol: $\mathcal{V}_i$ — The voxel at coordinate $i$

Overview

This document provides the formal specification of the Voxel in the Digital Matrix Gravity framework. The Voxel is not a passive box of empty space—it is the active hardware of reality. It is the smallest possible "gear" in the universe. It does not occupy space; it is space. The entire 3D universe is a crystallized ocean of these gears, packed together in a dense lattice at the Planck scale ($\ell_P \approx 10^{-35}$ m), updating at the Planck frequency ($\omega_P \approx 10^{43}$ Hz).

1. Internal State Variables

Each voxel is defined by a local state vector $|\psi_i\rangle$ governed by four parameters:

Variable Definition Physical Role
$\omega_c$ (Carrier Spin) The intrinsic rotation frequency of the voxel's primary axis.
Value: $\omega_c \leq \omega_P$ ($\approx 10^{43}$ Hz)
The rate of Time flow (Chronon). The "System Clock."
$\hat{n}$ (Orientation Vector) The unit vector pointing along the Carrier Spin axis.
Value: $\hat{n} \in S^2$ (unit sphere)
Coherence of $\hat{n}$ across neighbors defines the Gravitational Field.
$\omega_L$ (Precession Frequency) The rate at which $\hat{n}$ wobbles around a secondary axis.
Value: Variable (e.g., $\sim 10^{20}$ Hz for light)
Electromagnetic Energy ($E = \hbar\omega_L$)
$\theta$ (Tilt Angle) The angle between the vacuum expectation axis (Z) and current orientation $\hat{n}$.
Value: $\theta \in [0, \pi/2]$
Mass/Matter State. At $\theta = \pi/2$, the voxel is "flipped."
THE DUAL-FREQUENCY GYROSCOPE

The voxel as a precessing quantum gyroscope with two distinct motions

$\omega_c$
Carrier Spin
Primary Axis
$\hat{n}$
Orientation
Points "Down"
$\omega_L$
Precession
Wobble = Light
$\theta$
Tilt Angle
Flip = Mass

2. The Fundamental Conservation Law

The Voxel operates under a strict finite-resource constraint. The total rotational energy is bounded by the Planck Energy ($E_P$):

$$E_{\text{carrier}} + E_{\text{precession}} + E_{\text{interaction}} \leq E_P$$ (1)

Equivalently, in frequency space:

$$\omega_c + \omega_L + \omega_{\text{coupling}} \leq \omega_P$$ (2)

This is the Bandwidth Limit—the voxel cannot spin infinitely fast on all axes. It is a zero-sum system.

Physical Implications
  • Time Dilation: As interaction energy ($\omega_L$) increases, the carrier frequency ($\omega_c$) must decrease to satisfy the limit. The "system clock" slows down.
  • Gravitational Decoupling: If $\omega_L$ approaches $\omega_P$ (saturation), the voxel loses the bandwidth required to maintain the orientation of $\hat{n}$. The gravitational vector becomes undefined ($\vec{g} \to \emptyset$).

3. Phenomenological Modes

The voxel manifests physically different properties based on its geometric regime:

Mode State Parameters Physical Description
Vacuum (Void) $\omega_L = 0$, $\theta = 0$ Laminar Flow. The gyroscope is upright at $\omega_P$. The vector $\hat{n}$ is aligned with neighbors. Space is "smooth." Observer sees: "Empty Space."
Electromagnetism $\omega_L > 0$, $\theta < \pi/2$ Precession (Wobble). The carrier axis traces a cone. This transverse oscillation propagates through the lattice as light.
Mass (Matter) $\theta = \pi/2$ (Critical Lock) Toroidal Lock. The voxel is tilted 90° and locked into a rolling state. This "defect" in the grid creates inertial drag (Mass). Observer sees: "Solid Matter."
Singularity $\omega_c \to 0$ Bandwidth Starvation. The voxel has zero capacity for Time/Gravity. The "refresh rate" hits zero. Event Horizon.

4. The Qubit Logic

Since the voxel is fundamentally a Bosonic Qubit, it follows quantum mechanical logic rather than classical mechanics:

State $|0\rangle$ — The Vacuum

Geometry: The gyroscope is upright ($\theta = 0$).
Physics: Perfect alignment. No wobble. Superfluid Laminar Flow.

State $|1\rangle$ — The Particle

Geometry: The gyroscope is flipped flat ($\theta = \pi/2$).
Physics: Maximal wobble. A "Knot" in the flow. Stable defect.

Superposition — The Wave Function

Geometry: The gyroscope is in a probabilistic haze between $|0\rangle$ and $|1\rangle$.
Physics: It is coherently entangled with its neighbors. The "Angle" is not locally defined but shared across a cloud of voxels. Observer sees: A delocalized probability cloud (e.g., an electron in an orbital).

5. Collective Dynamics (The Lattice)

The Voxel is not isolated; it is a node in a spin network.

Superfluidity

Voxels are fixed in the universe frame — they do not move. They ARE space. The vacuum state is a Bose-Einstein Condensate where information and phase states propagate through the lattice with zero viscosity. This collective hum is the "Lorentzian Bath."

Gravity as Coherence Gradient

Gravity is defined as the negative gradient of orientation coherence:

$$\vec{g} \propto -\nabla \langle \hat{n}_i \cdot \hat{n}_j \rangle$$ (3)

Gravity is the statistical tendency of voxels to realign their $\hat{n}$ vectors to maximize lattice coherence. Matter creates regions of misalignment; the surrounding voxels "point toward" the defect to restore order.

The Electron as Topological Soliton

An electron is not a single voxel—it is a Toroidal Vortex Ring. A closed loop of voxels where the phase angle $\phi$ winds around the ring (Hopf Fibration), locking the constituent voxels into the Mass State ($\theta = \pi/2$).

6. Summary: What Does a Voxel Do?

Ticks
to create Time
Points
to create Gravity
Wobbles
to create Light
⦿
Knots
to create Matter

And crucially: it can only do so much at once.
Overload it with one, and it drops the others.

Formal Definition
A Voxel is a precessing quantum bit of spacetime where the trade-off between its internal clock speed (Time) and its external oscillation (Energy) creates the phenomenology of Gravity and Mass.